- Warning: Toy inside. Adult supervision recommended
Batman: Arkham Asylum - Xbox 360
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- Face off against Gotham's greatest villains including The Joker, Harley Quinn, Victor Zsasz and Killer Croc.
- Become the Invisible Predator with Batman's takedowns and unique vantage point system to move without being seen or utilize the unique FreeFlow combat system to chain together unlimited combos and battle with huge groups of The Joker's henchmen.
- Choose multiple takedown methods, including swooping from the sky and smashing through walls, and use the predator camera get a closer look at the action.
- Explore every inch of Arkham Asylum and roam freely on the infamous island, presented for the first time ever in its gritty and realistic entirety.
- Experience what it's like to be Batman using explosive gel aerosol, the Batclaw, sonar resonator and the line launcher.
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In Batman: Arkham Asylum, the Dark Knight takes on his greatest challenge yet when he becomes trapped with all of his most dangerous villains inside the insane asylum of GOTHAM CITY - ARKHAM ASYLUM! Batman: Arkham Asylum exposes players to a unique, dark and atmospheric adventure that takes them to the depths of Arkham Asylum –Gotham’s psychiatric hospital for the criminally insane. Gamers will move in the shadows, instigate fear amongst their enemies and confront The Joker and Gotham City’s most notorious villains who have taken over the asylum. Using a wide range of Batman’s gadgets and abilities, players will become the invisible predator and attempt to foil The Joker’s demented scheme. Batman: Arkham Asylum features an original story penned exclusively for the game by famous Batman author and five-time Emmy award winner, Paul Dini, whose credits include Lost season one and Batman: The Animated Series. With amazing graphics and a moody, immersive setting, Batman: Arkham Asylum offers diverse gameplay options that push the envelope for all action, adventure and superhero games.
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So let's jump right in; this game does everything right. There are some minor imperfections here and there but they aren't even worth mentioning as nothing harms the experience overall. Sometimes the animations aren't cleanest, some of the investigating is repetitive, blah blah who cares.
Gameplay can be broken into three parts: multi-enemy battle royals, stealth sections, and investigation. Which, if you're making a Batman game, is probably about as perfect as you can get. The fisticuffs are incredibly fun and designed to put you alone against a group of unarmed or lightly armed badasses. It plays out like a rythm game (which the game was originally intended to be... seriously, google it) and Batman's at his best when he's moving swiftly and precisely from one punk to the next. Once you've got the beat down (no pun intended) you can really build your combat multiplier which unlocks more speed and more bone-breaking attacks. It's the most definitive 'easy to learn, hard to master' style I've ever seen: it's only a couple of buttons, but getting to the point where you can take down twelve inmates weilding knives and stun batons without taking a hit requires real practice and some quick reflexes.
Occasionally the inmates of Arkham actually manage to pick up a gun or two, which force the Batman to hide in the rafters and take down his enemies one by one. These sections are harder, as being spotted means being gunned down pretty quickly. But thinning their numbers with suprise attacks, explosive booby traps and what have you is incredibly satisfying. Leaving unconcious bodies for the others to find, like some kind of twisted calling card, really gives the feeling of being a vigalante lunatic baddass. By the end of the hunt, the remaining goons will be twitchy and nervous, scanning the room for you and shooting at shadows. It's a real reward and makes all the patient planning feel worthwhile.
Each of these segments are distinct and, on their own, wouldn't make for a terribly impressive game; fun but not impressive. It's the moving from one to the other while trying to piece together the pretty tight storyline that makes it all work so well.
And speaking of... all of this rests within one of the most fun video game stories I've ever seen. I put it up there with Bioshock, only without those repetitive fetch quests in the third act. Without spoiling much - we open with Bats bringing the Joker into Arkham Asylum... which In Gotham, I guess, doubles as due process. But whatever. After a brilliantly tense opening walk as you lead the Joker to his cell, he finally springs his trap! From there things go downhill: the inmates have been released, the Joker's in control and Batman is trapped in what feels more like a house of horror than anything else. Seriously, I was shocked at how much the game plays out like a horror movie or something, or like being trapped in a really awesome amusement park funhouse. Especially the mind-bending segments with the Scarecrow, which are probably the best in the game. The Joker racks up a serious body count and the stakes are pretty high. The atmosphere is taught and consistent, the voice acting is top-notch (Mark Hamill's Joker steals the show by far); again, Rocksteady pretty much did everything right.
I've gone on long enough, but it's a game so well put together that most anyone will find something to like about it. A real step in the right direction. Here's looking forward to Arkham City!
I've purchased this game twice - this version and the 'Game of the year' edition' - I've beaten it a total of 4 times and have enjoyed every minute of it. The franchise has come a long way and you'll never be dulled by the missions and story lines. The collectibles throughout the game give you more lore and increase the overall entertainment value of the game. It takes about 12-hours to beat completely and I've easily binged on it many times - you simply dont want to put the controller down! Buy this game and play it!!!
While some games have tried to go linear and others sandbox, this game mixes the two fairly well with a large world to explore and almost no load times.Yep, you may slow down for a second or two when opening a door to a new area, but thats it. No bars.Some of the cutscenes are used to hide the fact that they are loading, but even those can be skipped after the initial few seconds. Areas will be seperated into west east and north, and within those areas are several buildings each, giving you plenty to look at.
Now that you have this big open place to wonder through, who are you going to see?Everyone of the classic villians are either seen heard or mentioned. THAT is one of the problems with most major character games. Not that you don't often get a decent or amazing roster, but that the roster makes no sense.They seem thrown at you randomly, cutting into your main story and then disappearing. With Asylum, you are treated to a wide assortment of classic villians with reason-do I have to spell it out, ASYLUM. If setting isn't enough, the plot behind the game is well scripted and manages to bring out all of the villians in an order that flows with the plot, not cutting into it for a brief moment.The only problem is that quite a few of the boss fights seem cut and pasted from previous boss battles, and you don't actually fight a particular one, you more accurately get interrupted by him for a good ten minutes.And all of the interruptions are the same, until the last few moments of that encounter. The good fights are some of the more original encounters in any game of this type.Take the good with the bad I guess.
Besides boss fights you are going to run into a lot of the Joker's henchmen, and combat is pretty simple-Punch dodge stun batarang.As you play you should be able to pick the generasl idea up fast, but getting your combo to go above twenty takes a bit of practice, and once you nail it down you may be simply dodging punching and stunning peple over and over, but you'll enjoy it. Now that you've got the basics, buy some upgrades and break some arms and ankles(if your wondering, yes, it is violent, but nobody screams in agony and I never really hear a snap).Or throw them into each other like a pro wrestler-I was expecting a judo toss, but hey, it does work, and work well.
Another form of combat is the stealth tactics that you will have to employ, but if you aren't a big stealth fan, you can still blow things up or hit people with batarangs.It is'nt all peaking around corners or dropping down from the sky.Take someone out, Joker will inform the rest of his men, and they will search the room for the fallen comrade, so you are forced to work fast and clean, making you think about how to go about it.If you mess up, you die by a million bullets.But do'nt worry, you get a nice cutscene of a villian mocking your dead body and then get to try again.Its a nice touch.
One of the best things that this game has is its graphics.Flowing capes, moody areas, trees that look like trees. But besides the major elements, the developers included a lot of tiny details. Pictures of Killer croc in research labs, the heavy breathing of knocked out opponents, BatMan slowly growing stubble. If you look closely at a lot of areas you will see things start to change slowly throughout the entire game, and you will see a lot of movement.Water, generators, dead leaves falling to the ground.Minor gripes is how stiff BatMan is(he walks like his spine is a metal pole) and, well thats actually all I have to gripe about, at least graphics wise.
If your going to get this, do realize it is not an amazingly long game-I beat it in about a week, others have beat it in three days. But you can still roam around collecting all the things you need to collect, play the chalenge mode which offers plenty of scenarios, or just play it again.I'm about to go through it again, and I'm sure I'll pop it in now and then simply because it was a lot of fun.It could have been a long drawn out repetitive game, but its short and sweet, and I think that whats there is well worth the price.Oh, and its got the same voice actors from the great animated series for Bats, Joker, and Harley-can you say score? I thought so.