Language: | English |
---|---|
Model Number | 03604 |
Number of Game Players | 2 |
Number of Pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Remote Control Included? | No |
Release date | 20 September 2019 |
Mfg Recommended age | 8 year and up |
Item model number | 03604 |
Product Dimensions | 4.06 x 10.92 x 18.42 cm; 300 Grams |
ASIN | B07X3Y4J8W |
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Blue Orange 3604 Games Kingdomino Duel, Roll & Write Board Game - Dice Rolling version of the Award Winning Strategy Board Game Kingdomino - 2 players. Recommended for ages 8 & Up
Price: | S$35.67 |
- STRATEGY TABLETOP BOARD GAME: Kingdomino Duel was inspired by one of the best-selling city or territory building board games, Spiel des Jahres winner Kingdomino. Designed by Bruno Cathala and Ludovic Maublanc, Kingdomino Duel captures the medieval theme in a Paper-and-Pencil compact and travel friendly game
- KIDS, FAMILY OR ADULT STRATEGY GAME: This 2 player fantasy game can be enjoyed by a parent playing with their child as well as two adults. It’s an abstract board game best recommended for ages 8 & Up
- HOW TO PLAY: Players take turns rolling 4 dice and combine their 2 selected dice to form a domino. They then draw the symbols of their domino on their sheet with at least one symbol adjacent to another of the same type. Dice feature various shields. Some shields are accompanied with crosses, acting as the crowns that facilitate scoring. If a shield doesn’t include a cross, players instead make a checkmark on a shared Spellbook sheet; if they earn enough of the appropriate checkmarks, they will earn a special ability that their opponent can no longer access.
- Kingdomino Duel is easy to play for families enjoying other Blue Orange classic award winning board games like Photosynthesis, Planet, New York 1901. The popular Kingdomino collection now includes the stand alone Queendomino, the expansion Age of Giants and the roll & write game Kingdomino Duel
- INCLUDES: 4 Dice, 100 Sheets Notebook (with a Map side and a Spellbook side), 2 Pencils and illustrated rules
Product information
Style Name:Kingdomino DuelTechnical Details
Additional Information
Customer Reviews |
4.8 out of 5 stars |
---|---|
Best Sellers Rank |
789 in Toys (See Top 100 in Toys)
67 in Board Games (Toys) |
Date First Available | 27 August 2019 |
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Product description
Roll the 4 dice, choose the 2 dice you want to keep, and put them together to create your domino. Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells that will allow you to rule without having to share. Kingdomino Duel is a standalone game that preserves the essence of the acclaimed original Kingdomino. In this game, instead of adding dominoes to your kingdom, you will choose two dice to combine into a single "domino" that must then be drawn into your kingdom


2 PLAYERS - Ages 7 & Up
Contents:
- 4 dice
- 1 - 100 sheets notebook with 1 Map Side and 1 Spell book Side
- 2 pencil
KINGDOMINO DUEL - The Kingdomino Roll & Write!
Roll the dice, choose the ones you want, and put them together in pairs to create your dominoes.
Domino by domino, fill in your map while entrusting the territories of your kingdom to loyal dignitaries. Gather favors from wizards in order to cast powerful spells which will allow you to rule without having to share. Kingdomino Duel is a completely independent game which preserves the essence of the acclaimed original Kingdomino. Instead of adding dominoes to your kingdom, you will choose two dice to combine into a single “domino” which must then be drawn into your kingdom.
- Skills: Strategy
The Royal Collection
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Kingdomino, the original |
Queendomino |
Kingdomino Expansion: Age of Giants |
Kingdomino Duel |
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Customer reviews
4 customer reviews
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My kids are 8 and 10 years old and they couldn’t stop playing the game.
Easy to learn and a game can complete in 15-20 mins.

By Fiona on 14 October 2019

Most helpful customer reviews on Amazon.com

The core of the game is still placing tiles to create and extend different colored territories, but with city tiles you now have the option to construct buildings that provide a variety of different scoring opportunities (a score pad is included). Queendomino utilizes currency and a market (for buildings), worker placement (for taxing territories), and a way to block by using the dragon to burn a building before an opponent can buy it. When the Queen is in your kingdom, she grants a discount at the market, and counts as an additional crown for your largest territory if you have her at the end of the game.
These additional options can create some analysis paralysis for players who aren't used to having so many ways to score points, or who spend every turn trying to plan for every possible scenario. This definitely doesn't rise to the level that it can in Five Tribes, and due to the 12-round limit, four players can finish Queendomino in under an hour, including setup and scoring. Compact and colorful, it's a great choice for something strategic that won't eat up your entire evening.

Kingdomino is a really entertaining light filler game that deservingly won the 2017 Spiel des Jahres award given to the best game of the year for casual players (dedicated hobby gamers look to the Kennerspiele des Jahres for the heavier games that appear to the more addicted). It is a great entryway to tabletop gaming in a small, teachable format. The components are of high quality - Blue Orange has done a marvelous job producing this game in a manner befitting such a high-caliber experience.
The play is simple - you are building your kingdom by selecting one of three or four (depending on player count) available tiles representing one or two land types,and possibly a number of crowns. You draft the piece in turn order, but the piece you select also determines your draft order the following turn. The pieces are numbered on the back and laid out lowest to highest each turn before the draft - the player who selects the lowest numbered tile will select first the following round. When the tiles are all selected, you add them to your kingdom, keeping in mind that the maximum size for your kingdom is 5x5 and each tile is 2x1. How you place the tile is fairly simple as well - at least one of the two land types must be placed against an existing land of the same type or against your castle (effectively making your castle a wild tile). If you cannot place a specific tile, either because no matching land types exist, or it extends beyond the required 5x5 dimension, you discard the tile. When the draft pile has been exhausted, the players total their points by calculating the number of ordinal contiguous tiles of the same type and multiplying it by the number of crowns in that contiguous land mass. As you can see, crowns are critical to scoring, because even a 10 space forest has no points unless a crown exists on one of them! Adding further strategy is the land types vary significantly with the distribution of tiles and the crowns on those tiles - there are only 6 caverns, and five of them average 2 crowns - a well placed cave system can be a viable route to victory, whereas there are 26 fields but only 6 of them have crowns, and a single one at that.
Looking at the attached completed game board picture:
1. Note that there's a castle piece located in the 4th row 4th column - there is no requirement that your castle end up in the center of your kingdom.
2. Scoring the completed board starting from the top right:
A. A two square Lake scores zero points (no crowns)
B. The Swamp that begins in row 3 covers 8 squares and there are 3 crowns total, scores 24 points.
C. The Mountain range at the bottom left is two squares with four crowns for 8 points.
D. The Wheat fields starting at row 1 column 2 has 4 squares with one crown for 4 points.
E. The Pasture located on the bottom row scores zero points for two squares with no crowns.
F. The single Mountain in row 1 scores 2 points for 2 crowns in a 1x1 plot.
G. The Forest next door has zero value, as does the 2 square Lake below it, no crowns anywhere.
H. Finally the Forest at the bottom right has two squares and two crowns for 4 points
The final score for this board is: 42 points (a pretty strong score) on the power of a huge swamp with three crowns.
Diagram of the completed picture for reference:
L W W M F
L S W W L
S S S S L
M S S X F
M S P P F
(L=Lake, P=Pasture, W=Wheat, M=Mountain, S=Swamp, G=Grassland, X=Castle)
Final thoughts: I can cite nothing that I dislike about this game. It has definite replayability, and is asked for with some regularity at my home and on game day. GET A SECOND COPY and play 7x7 kingdoms, for even more challenge and a deeper level of strategy!

Reviewed in the United States on 31 August 2017
Kingdomino is a really entertaining light filler game that deservingly won the 2017 Spiel des Jahres award given to the best game of the year for casual players (dedicated hobby gamers look to the Kennerspiele des Jahres for the heavier games that appear to the more addicted). It is a great entryway to tabletop gaming in a small, teachable format. The components are of high quality - Blue Orange has done a marvelous job producing this game in a manner befitting such a high-caliber experience.
The play is simple - you are building your kingdom by selecting one of three or four (depending on player count) available tiles representing one or two land types,and possibly a number of crowns. You draft the piece in turn order, but the piece you select also determines your draft order the following turn. The pieces are numbered on the back and laid out lowest to highest each turn before the draft - the player who selects the lowest numbered tile will select first the following round. When the tiles are all selected, you add them to your kingdom, keeping in mind that the maximum size for your kingdom is 5x5 and each tile is 2x1. How you place the tile is fairly simple as well - at least one of the two land types must be placed against an existing land of the same type or against your castle (effectively making your castle a wild tile). If you cannot place a specific tile, either because no matching land types exist, or it extends beyond the required 5x5 dimension, you discard the tile. When the draft pile has been exhausted, the players total their points by calculating the number of ordinal contiguous tiles of the same type and multiplying it by the number of crowns in that contiguous land mass. As you can see, crowns are critical to scoring, because even a 10 space forest has no points unless a crown exists on one of them! Adding further strategy is the land types vary significantly with the distribution of tiles and the crowns on those tiles - there are only 6 caverns, and five of them average 2 crowns - a well placed cave system can be a viable route to victory, whereas there are 26 fields but only 6 of them have crowns, and a single one at that.
Looking at the attached completed game board picture:
1. Note that there's a castle piece located in the 4th row 4th column - there is no requirement that your castle end up in the center of your kingdom.
2. Scoring the completed board starting from the top right:
A. A two square Lake scores zero points (no crowns)
B. The Swamp that begins in row 3 covers 8 squares and there are 3 crowns total, scores 24 points.
C. The Mountain range at the bottom left is two squares with four crowns for 8 points.
D. The Wheat fields starting at row 1 column 2 has 4 squares with one crown for 4 points.
E. The Pasture located on the bottom row scores zero points for two squares with no crowns.
F. The single Mountain in row 1 scores 2 points for 2 crowns in a 1x1 plot.
G. The Forest next door has zero value, as does the 2 square Lake below it, no crowns anywhere.
H. Finally the Forest at the bottom right has two squares and two crowns for 4 points
The final score for this board is: 42 points (a pretty strong score) on the power of a huge swamp with three crowns.
Diagram of the completed picture for reference:
L W W M F
L S W W L
S S S S L
M S S X F
M S P P F
(L=Lake, P=Pasture, W=Wheat, M=Mountain, S=Swamp, G=Grassland, X=Castle)
Final thoughts: I can cite nothing that I dislike about this game. It has definite replayability, and is asked for with some regularity at my home and on game day. GET A SECOND COPY and play 7x7 kingdoms, for even more challenge and a deeper level of strategy!



Reviewed in the United States on 4 April 2017


As a bonus, I have one of those weird kids who's really into math and we are using the score counting phase to work on his addition and multiplication. He loves it.


Reviewed in the United States on 13 October 2017
