|Number of Playes||4|
|Number of Pieces||1|
|Remote Control Included?||No|
|Release date||23 April 2015|
|Item model number||CN3071|
|Product Dimensions||29.54 x 24.13 x 7.62 cm|
Catan 5th Edition Game
- 3-4 Players, 60 minute playing time
- Tons of replay value
- New graphics, board and cards
- Expanded Rule Book
- Winner of “Game of the Century” award
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Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan’s many harbors and regions: pastures, fields, mountains, hills, forests, and desert. The random mix creates a different board virtually every game.
● No two games are the same!
● Embark on a quest to settle the isle of Catan!
Guide your settlers to victory by clever trading and cunning development. Use resource combinations— grain, wool, ore, brick, and lumber—to buy handy development cards and build roads, settlements, and cities. Acquire your resources through trades, cards, or lucky dice (even outside your turn).
But beware! Someone might cut off your road or buy a monopoly. And you never know when the wily robber might steal some of your precious gains!
Catan (aka The Settlers of Catan) has been awarded with “Game of the Year,” “Hall of Fame,” and even “Game of the Century” honors in Germany, the United States, and a host of other countries worldwide. An international favorite, it’s been called the “Perfect Social Game.”
- Ages: 10+
- Players: 3-4
- Playing Time: 60 minutes
- Designer: Klaus Teuber
- Art: Volkan Baga & Harald Lieske & Stephen Graham Walsh
- Made in: U.S.A.
- 19 Hexagonal Region Tiles
- 6 Sea Frame Pieces
- 9 Extra harbor Pieces
- 20 Wooden Settlement Pieces
- 16 Wooden City Pieces
- 16 Wooden Road Pieces
- 95 Resources Cards
- 25 Development Cards
- 4 Building Cost Cards
- 2 Special Bonus Cards
- 18 Number Tokens
- 2 Dice
- 1 Wooden Robber Pawn
- 1 Rulebook & Almanac
Your adventurous settlers seek to tame the remote but rich isle of Catan. Start by revealing Catan's many harbors and regions: pastures, fields, mountains, hills, forests, and desert.
Acquire your resources through trades, cards or lucky dice (even outside your turn). Use resource combinations of grain, wool, ore, brick, and lumber to build roads, settlements, and cities. Buy handy development cards.
But beware! Someone might cut off your road or play a monopoly card.
And you never know when the wily robber might steal some of your precious gains!
Guide your settlers to victory by clever trading and cunning development. The random mix creates a different board virtually every game. No two games are the same!
At the start, each player places two small houses on points where terrain hexes meet. When a number on a terrain hex matches a number rolled.
Each player places two small houses on spaces where three of the terrain hexes meet, as the starting settlements. Each player who owns a settlement adjacent to a terrain hex marked with the number rolled receives a resource produced by this hex.
Use these resources to expand across Catan:
Build roads and new settlements, or upgrade existing settlements to cities. If you expand cleverly, you may be the first player to reach 10 victory points and win the game!
60 minutes gameplay
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Most helpful customer reviews on Amazon.com
LEARNING CURVE: This game is extraordinarily simple and straightforward to learn. Played once through, it makes plenty of sense and opens doors to more complex rules and gameplay.
GAME SPEED: 1-2 hours for 4 players. Game moves briskly but with obvious early-, mid-, and end-game stages that each have their own strategies and approaches. Game easily resumed from a paused state if you take a break.
GAMEPLAY OVERALL: Catan is satisfying to play, even more satisfying to win. As a game best played with a poker face and a good set of bluffing skills, Catan rewards long-term foresight and strategies more than rushed or brute-forced gameplay techniques. Catan can become repetitive IF and ONLY IF you refuse to play randomly. I highly recommend players who have a few games under their belt learn to completely randomize the map, starting positions, and resource entitlement for more satisfying experiences.
APPROPRIATE FOR KIDS? Depends on your child. Children with a knack for puzzles and strategy games will find playing Catan with adults to be very rewarding. Probably a bit too complex for children to play with each other, however; too many "honor system" concepts in play, too easy to cheat each other.
APPROPRIATE FOR SPECIAL NEEDS? Gameplay can easily be catered for adults or children with special needs. Game rules are insanely simple and easily modified for those wanting additional assistance. Communities online for adapting Catan gameplay are prevalent and easily found.
CONCLUSION: Catan is a fantastically easy game to pick up and learn, but complex and difficult to master. Catan is a game best suited to be expanded and enhanced, as the base game is truly just the first step into the world of Catan.
Your spouse will become a tricky, sneaky person you hardly recognize. While you will plot ways to take over.
Side effects include: less tv watching, more under the table kicking, spontaneous manical laughter, snacking while plotting the demise of your friends and family. Best fun you've had in hours!
I purchased two copies. One from Amazon and one from a third party. The copy from a third party was seven dollars cheaper. That's because it's a pirated and thoroughly illegal copy.
And man what a copy it is. Almost perfect. But look at the photographs attached (pirate copy on the right) and you will see misspellings all over the back of the box like 'strart by revealing Catan's' and 'No two games ard the same.' The colors are slightly different. The pirated copy contained twice as many orange road pieces as it was supposed to and was missing a white road. Additionally, the pieces were rough.
Outside of that the pirated copy contained stickers, promotional material, the works! Very deceptive.
- Popular enough that many people already know how to play, and easy enough to teach those who don't
- "Gateway" game for empire-building and resource management types of games
- Involves some strategy and risk management
- Winner/loser inertia: As you build more things, your production tends to accelerate. If you fall behind, it becomes progressively harder to catch up.
- Occasional "dead" turns: Sometimes a player's turn consists of rolling the dice and nothing else, because they didn't get any resources since their last turn. Two of those in a row makes it difficult to stay engaged, and it's more likely to happen early in the game when that matters most.
- Dice rolls dominate the game: The best-laid strategies can be overpowered by a stretch of reasonably bad luck.
In my opinion, Ticket to Ride or Splendor would both be superior options for a "gateway" game, because they both offer greater strategic depth, faster gameplay, easier setup, simpler rules, and comparable price. Both of those games also have plenty of randomness, but in both cases, you're still playing and engaged on every turn, even when luck isn't on your side.
The relatively recent Explorers and Pirates expansion to Catan fixes many of my issues with the game, but that expansion is basically a new game which uses some of the original components and game mechanics, and it's significantly more expensive.
I will update this and let you all know if I am able to get a replacement.