Dynasty Warriors 7 - Xbox 360
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- Each character will have the ability to interchangeably wield two weapons at a time. It is also confirmed that some characters will have special abilities with some weapons indicated by the EX icon.
- Conquest Mode has been incorporated into the game. This features free-roam-China and create-your-own-story story mode gameplay. This mode will be available to Other characters in the kingdom and will feature both online and offline co-operative play.
- The morale bar has been removed from the game although the morale system itself still remains and will be reflected from the messages of officers.
- Major battles will be split into two parts, so the player can have a different perspectives of the battle. One example would be in Shu's Changban stage the first part concentrating on Zhao Yun and the second part on Zhang Fei
- Support animals aid you in battle are to be included in this installment some will follow and battle with the player; some can be ridden. The confirmed animals so far are pandas and elephants.
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In the new Story Mode, follow the ascent and fall of heroes. In Dynasty Warriors 7, experience a new Story Mode and follow the captivating story of our Kingdoms battling for rule of China. Experience the individual tales of the Shu, Wu, Wei and the new Jin kingdomes as they shape China from the warring chaos at the end of the Later Han period to the division of the Land into Three Kingdoms. Take your faction through this key point in history and tell the story of the Dynasty that rose to seize power and unify the country once again. Immerce yourself in the epic scale of each Kingdom's story, viewing events from the eyes of a different character in each stage. Now is your chance to live through an intense historical drama of greetings and goodbyes, friendships, feuds and rivalries.
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I have no shame when I tell you that I'm a Dynasty Warriors fan. Having been introduced to the god-like, seminal Dynasty Warriors 3 when I was very young, I was taken aback by how simplistic yet utterly deep and addicting the gameplay was. Nothing about the title screamed difficulty; it was all about having a plethora of officers to choose from and a seemingly infinite amount of braindead enemies to crush under the weight of your dancing, flame-encrusted, demon dragon sword of truth. You could also bring a friend along for the ride. The time I spent maxing out statistics and locating legendary weapons is borderline embarrassing, but like the esteemed Ma Chao, "I have no regrets."
Saying all this, every title beyond Dynasty Warriors 3 was severely lacking. The only title I found some sort of solace in was Dynasty Warriors 5. We'll just ride right past the absolute atrocity Dynasty Warriors 6 was, which brings us to mid-2011, when Dynasty Warriors 7 jumped out of the bushes and stole my unwavering attention.
"If it ain't broke, don't fix it". The old proverb holds complete truth when discussing this game. Dynasty Warriors 7 is based entirely around you slashing up no-name soldiers and beating down the higher-ups for loot and stat increases, just as it always was. There's actually some deep narrative involved in the game but, unless you're a history junkie actually interested in the actual history of what happened in ancient China, or a Warriors fan, there's no Mass Effect-esque storyline here for you. Stop looking.
Unlike its predecessors, Dynasty Warriors 7 brings an entirely new story mode system that will shock long-time fans and moderately please newcomers. Instead of picking an officer and running through the standard maps and scenarios that every faction would always do, Koei has crafted an elaborate campaign that spans hours. Each of the four factions - Wu, Wei, Shu and the new Jin - have a story campaign, and each one is riddled with cinematics, interesting dialogue (shocking, I know), and unique stages. As you progress through the story, the game will actually make you switch officers on-the-fly, in order to compensate for what's happening in the world. Officers will die, kingdoms will crumble, and most of the events are all fairly accurate to what actually happened in ancient China.
At first I wasn't too sure about the story approach, as playing freely on whatever level on wanted was what I was always used to. Right out of the gate, when I bore witness to a cutscene without horrendous dialogue and watched as it seamlessly threw me into the scenario, I was sold. During your adventure with each kingdom, you'll also be running around towns talking to the people and purchasing weapons for your officers. The spaces you can move around within are small, and the things people say are mostly useless, but I still found this much more personable than simply jumping into a scenario without any knowledge of what's going on. However, you can still do this if you wish, by talking to the officer who initiates the fight.
If the story mode doesn't do it for you, then there's the brand new Conquest mode. It's a hexagon-like board that has you moving around from space to space completing scenarios that involve special events. This is also the mode of the game that Koei has finally optimised for online play. That's right: Conquest mode is fully playable with another person locally or over the internet. As far as the events go, sometimes you'll just be completing a standard battle, but if you do then your stats will increase in a specific field. There are also weapon scenarios that will net you an ultra-powerful piece of equipment if you can beat the general at the end. Officers have their very own legendary battle scenarios, too, that are a complete blast to play through. Complete these and you'll unlock the corresponding officer. There are 46 playable officers in the game; that's a lot of unlocking.
Speaking of weapons, Dynasty Warriors 7 boasts a completely revamped gameplay system. Instead of being stuck with the same weapon for a specific officer, you can now hold two types of weapons at any time. Within your stats, though, it indicates whether you're proficient with a weapon or not. Having maximum proficiency means you're faster with your weapon and can perform a special function with it. There are also special EX moves that can only be performed with an officer's innate weapon; these EX attacks are pretty flashy and give you reason to hang onto that type of weapon. There's also a bonus attack for switching weapons on-the-fly in battle.
As you rack up the kills per officer in each and every scenario, you'll actually be achieving skill points. You can use these points to unlock special abilities like longer combo chains, special charge attacks and my personal favorite, the new second musou. Musou is your special attack and, typically, the Dynasty Warriors games only had one per officer. In this game, though, each and every officer has two unique musou attacks that are as over-the-top as they are awesome to behold. Would you say watching a small man hop on his cane, turn it into a blazing phoenix of fire, and shoot off into the distance, melting away the skin of every surrounding soldier is a waste of time? I didn't think so.
A.I. is still a problem in the game, granted, but it's a lot smarter than it ever used to be. Enemies might attack you one minute and then take off in another direction the next. Hundreds of enemies can fit on the screen at one time, at least, but sometimes with another player you'll get some slowing down. Usually it's not a big deal, but it's still present, which is somewhat annoying. Also, the voice acting is superb compared to what we've witnessed before, but some characters still sound completely stupid. All that aside, these are mere minor complaints.
Dynasty Warriors 7 is by no means a perfect game, but what it commits to is what it does best, and that's vintage hack-and-slash goodness. The story mode is incredibly engaging, and Conquest has finally thrown much-needed online play into the mix. The game certainly isn't for everyone, but if you're looking for some simplistic, addictive action, then Dynasty Warriors 7 will do you proud.
This review was written for gamersguidetolife.com
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- Overall fun
- New characters (sorta)
- More devotion to historical accuracy (I don't know how you can do that when the game is based off of a book written far long after the actual events took place
- Short story modes.
- The divisions between battles because they make the battles feel so disconnected
- The "Wei" story mode. I don't like the Wei story mode because you're not actually playing as Wei. You're playing as the Han. The only time Wei actually comes into the picture is at the very end of the campaign, when Cao Pi forces the Emperor to abdicate. It's nonsense that they call it "Wei". It's basically the Han story mode with a side of the Xiahou clan's dramatics.
- The "Jin" story mode. I understand that you're setting the foundation for Jin. But it's the same as with the "Wei" story mode. You get to play (actually) as Jin in their final battle (I think, I'm on the next to last battle for Jin), but that's it.
- With that being said, two of the Jin characters shouldn't be under Jin. Xiahou Ba never gets controlled by the player and switches allegiance to Shu at a certain point in the story. Zhuge Dan is used once by the player, never actually bears the colors of Jin (teal), and rebels at another point in the Jin storyline.
- FLANDERIZATION of established characters. If you're unaware of what that means, flanderization (named after Ned Flanders from the Simpsons after he went two radical personality changes which turned formerly small parts of his character into all he was) is when a certain personality trait or quirk of fictional characters is so overemphasized it becomes overwhelming. This is somewhat the case with Sima Yi, Zhang He, Xu Zhu, and several others. Sima Yi went from the conniving Wei counterpart to Zhuge Liang to being a completely purely evil Big Bad. Zhang He went from being feminine to being so over-the-top that it's annoying to even have him on screen in a cut scene for more than five seconds. Xu Zhu went from the large, slightly simple, very strong bodyguard of Cao Cao to becoming a developmentally challenged, obese version of Thor. These irritating and unbearable flanderizations extend to entire factions (Yuan Shao's obsession with his nobility, the Shu obsession with purity and benevolence that was turned up to 11) and so on.
- The AI. I understand they want a 1 vs. 1000 style situation going on like in their previous titles. Well, in the previous Dynasty Warriors (and Samurai Warriors) titles, allied units were capable of existing without my help. But it feels like in DW7, I can't DO anything without having to go to every single corner of the map and saving some unit from destruction. There is a major difference between 1 vs. 1000 and 1 person fighting an entire army. I would do better without any other support because they're all too dumb to live.