|Number of Game Players||2-4|
|Number of Pieces||95|
|Material Type(s)||Paper, Plastic|
|Remote Control Included?||No|
|Mfg Recommended age||10 - 99 years|
|Item model number||CSG-FORI|
|Product Dimensions||16.51 x 22.23 x 6.99 cm; 635.03 Grams|
Forbidden Island Game
|You Save:||S$2.70 (12%)|
- Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise
- 2 to 4 players
- Strategic thinking, problem solving and cooperation required
- Ages 10 and up
- Playing time: 30 minutes
Frequently bought together
Have a question?
Find answers in product info, Q&As, reviews
Your question might be answered by sellers, manufacturers or customers who bought this product.
Please make sure that you've entered a valid question. You can edit your question or post anyway.
Please enter a question.
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Players take turns moving their pawns around the 'island', which is built by arranging the many beautifully screen-printed tiles before play begins. As the game progresses, more and more island tiles sink, becoming unavailable, and the pace increases. Players use strategies to keep the island from sinking, while trying to collect treasures and items. As the water level rises, it gets more difficult- sacrifices must be made.
With multiple levels of difficulty, different characters to choose from (each with a special ability of their own), many optional island formats and game variations available, Forbidden Island has huge replay value. The game can be played by as few as two players and up to four (though it can accommodate five). More players translates into a faster and more difficult game, though the extra help can make all the difference. This is a fun game, tricky for players of almost any age.
Gear up for a thrilling adventure to recover a legendary flying machine buried deep in the ruins of an ancient desert city. You'll need to coordinate with your teammates and use every available resource if you hope to survive the scorching heat and relentless sandstorm. Find the flying machine and escape before you all become permanent artifacts of the forbidden desert!
In Forbidden Desert, a thematic sequel to Forbidden Island, players take on the roles of brave adventurers who must throw caution to the wind and survive both blistering heat and blustering sand in order to recover a legendary flying machine buried under an ancient desert city. While featuring cooperative gameplay similar to Forbidden Island, Forbidden Desert is a fresh, new game based around an innovative set of mechanisms such as an ever-shifting board, individual resource management, and a unique method for locating the flying machine parts.
The saga continues! What started off as a simple island adventure has evolved into an ever-developing story line. From ocean, to desert, and now to the sky, this latest instalment takes you to new heights in this electrifying cooperative adventure! Work as a team to explore a mysterious platform that floats at the centre of a savage storm.
Connect a circuit of cables to launch a secret rocket - all before you are struck by lightning or blown off to the depths below. It’s a high-wire act that will test your team’s capacity for courage and cooperation. One false step and you all could be grounded… permanently!
Review this product
Most helpful customer reviews on Amazon.com
Here's a hint to get the kids interested....figure it out yourself first. They don't want to sit and listen to the instructions which are a bit lengthy. I set the game up for multiple players, played each player's part myself to figure out the strategy and get all my questions answered. THEN I had the kids join me. Much easier to explain and work with them since I didn't have to constantly reference the instructions. Super fun.
The object is simple--capture four artifacts and helicopter off the island from the landing site before the rising waters flood the island enough to either drown a character, swallow the areas housing an artifact, or wipe out the landing site, which will prevent your escape. You have a choice from up to six characters, such as a diver, an explorer, an engineer, a messenger, or a pilot. Each character has unique and useful abilities they add to the team. For instance, the pilot can fly to anywhere on the island in one turn. The diver can swim underwater through sunken areas of the island. The engineer can shore up (stave off the rising waters) twice as much area as the others. Very well-developed skill set. Each character is useful and you'll regret not having any of their abilities with you. And, because the game is for 2-4 players, you can't have them all with you. This is a nice touch, too, because you can never tell which skillset might be more useful, and this changes every game due to the changing layout of the island and due to the random nature of the cards you'll draw as you play.
Once you get started, you might think it'll be a simple game and you'll breeze through it. We thought so, and then were swiftly overwhelmed by the flooding island, frantically trying to shore up game tiles to preserve the precious artifacts and landing site before we were lost. A really unfortunate session of flood cards (which represent where the water levels are rising) and the dreaded WATER RISES cards (which mean that each turn, even MORE areas are impacted by the waters AND that areas can start to sink into the abyss and be gone forever), we couldn't even rescue one artifact before being soundly defeated.
The second time we played, we took it seriously. We shored up every part of the land we could, using sandbags and helicopter lifts from the treasure cards to combat the eager water levels. Our pilot and engineer raced across the area while the messenger and diver gathered and exchanged treasure cards. Despite our best efforts, the water levels rose and the island started to sink. We lost entire areas, leaving great holes in our island, and the diver and pilot were frantically trying to get the last two artifacts while the messenger and engineer continued to stave off the inevitable. We felt elated--like we had really accomplished something--when, thanks to a few lucky helicopter lift cards, the four of us made it to the landing spot and
The game gets intense--it is designed to do so. Unless you're phenomenally lucky, your team WILL start to lose ground and you won't be able to preserve the entire island. And that is part of the frantic fun.
Finally, the tiles are well made, with imaginative and evocative names. The artifacts look cool, too. And the game play moves pretty swiftly, so you won't get bored.
In my opinion, this is a can't-miss game. It's rapidly become our favorite, and if your family loves quick-paced adventure games, it may become yours, as well.
This game is great and bought it because Pandemic is one of my favorite games. This is a much smaller game than Pandemic, uses similar game mechanisms, and was designed by the same person. Unfortunately for me, I played Forbidden Desert (the sequel to this game) and it was better than this one. This game is still quite good and could easily be used to get players into this style of game before introducing them to Pandemic.
I think we'll get a lot of replay out of it in the immediate future. Even if it only comes out of the game pile every once in a while, I feel like I've already gotten my money out of it. Well done, Gamewright Games!
Edit: I forgot to talk about what's in the box. The tiles are high-quality and thick; they remind me of the Carcassonne tiles, just bigger. The playing cards aren't as thick as playing cards, but they're sufficient durable (so long as children don't bend them mindlessly). The water meter, treasure tokens, and pawns are all high-quality. The tin (instead of a cardboard box) is a nice touch. In sum, I'm very happy with the production quality.