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Ghost of Tsushima - PlayStation 4

Platform : PlayStation 4
4.9 out of 5 stars 7,986 ratings

Price: S$94.66
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  • Available Now - Ghost of Tsushima: Legends, a new cooperative multiplayer* experience inspired by Japanese folk tales and mythology.
  • Beyond war, ancient beauty endures: Uncover the hidden wonders of Tsushima in this open-world action adventure.
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Ghost of Tsushima - PlayStation 4


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Most helpful customer reviews on Amazon.com

Amazon.com: 4.6 out of 5 stars 395 reviews
Rarestform
5.0 out of 5 stars The Sony exclusive of the year!
18 July 2020 - Published on Amazon.com
324 people found this helpful
Wise Owl
5.0 out of 5 stars Best open world game since Witcher 3
20 July 2020 - Published on Amazon.com
184 people found this helpful
Vincent
4.0 out of 5 stars Samurai Open World
19 July 2020 - Published on Amazon.com
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4.0 out of 5 stars Samurai Open World
Reviewed in the United States on 19 July 2020
First impression is that it's like a fusion between 'Sekiro: Shadows Die Twice' without the harsh difficulty + better story, and open world Ubisoft games (Assassins Creed, Far Cry, Watch Dogs), but as you play more you find out that the game moves the open world genre forward through it's presentation and gameplay mechanics.

Over arching story is better than Sekiro in my opinion as it's more grounded in reality. Flow is really good without having to retry multiple times/deep learning curves makes for a smoother story telling experience. Story lean toward historical accuracy and samurai films than mythical/spiritual themes

As an open world game, one of the best in terms of exploration, doesn't' string you along by pointing you where to go like most open world games

-Story/Plot:

The mongols take over Tsushima Island lead by Khotun Khan. You (Jin) have to retake territory and defeat Khotun Khan. Jin was a honorable samurai pre invasion facing enemies head on. Being outnumbered by powerful enemies, he must adapt and do cheap tactics like stealth and ambushes. You see Jin's inner conflict when he has conversations with other characters as he becomes samurai batma...the Ghost of Tsushima

-Presentation

Graphics is really good for an open world game. One of the best looking games on the PS4. Foliage, falling leaves, and fog are especially noticeable. Draw distance is really good, no pop in. Something is always going on in the environment whether it's leaves falling, flowers/grass blowing in the wind or fire embers floating in the air.

The world is not as expansive as like an Assassin's Creed game for example, but the space it uses don't feel wasted or copy/pasted. Each area has it's own biome and color theme attached to them.

There's a Kurosawa mode in the game which turns on a black-and-white filter similar to old samurai films. Gives the game more cinematic flare, but best reserved on second playthrough as it hinders gameplay

Game has 3D audio. If you have a setup that supports it, can have an advantage in battle and gives a more immersive experience. If you play in Kurosawa mode; the 3D audio is turned off, and you get a tinny stereo sound to the audio

Character performances are excellent (although over dramatic at times), but the lip syncing is a bit off. Didn't break the immersion for me though as there are a lot of great emotional cinematic scenes and set pieces

--Gameplay:

Main weapon is your katana. Strike, block, dodge and switch stances. Timing and knowing enemy attack animations are important as a missed attack leaves you open. Few strikes from a strong enemy will leave you with a game over screen. Not a button mashing game, as you have to be patient at times with the enemy.

As you progress, you gain consumable weapons like arrows, throwing knifes, and variety of bombs. The game consider this Ghost techniques/tools (thus the name of the game) as you're using weapons/tools outside of traditional samurai combat

By defeating enemies you increase your resolve meter which you can use to heal or do special attack

There's no lock-on system. When crowded by enemies can be hard to focus on who you're attacking especially when you need to dodge an incoming attack inside a tight area like in a building/hut. Enemies don't all attack at the same time similar to Assassin's Creed or Arkham Batman games where they attack one at a time (most of the time), so there's lee way there. Since there is no lock-on, the character movement does feel more fluid and cinematic, so it got that going for it.

Take advantage of stances. Some stances are more effective than others depending on enemy type. You can switch stances on the fly where the game gives off a brief slow motion indicator

There is stealth in the game, but it's very lenient. You don't need to worry about enemies' bodies after you take them out. Once you take someone out without being spotted, you're practically safe. Assassin animations are way better than anything i've seen in the Assassin's Creed series.

Boss battles have the camera hone in on two combatant making for a more epic presentation .

Load times are really fast, even for fast travel. Game over loading screen is masked by death animations

There's no large objective indicator or mini map, rather you follow where the wind blows (after you set an objective marker on your map). If you're having a hard time, just use the directional pad and it makes the wind more apparent. Makes for a more immersive experience as you focus on the environment around you rather than event markers on your HUD. Gives off a sense of destiny as the world draws you to where you need to be.

Camera is a mixed bag. Sometimes it's good, other times if you're in a confined area, the wall can block your view. Best not to fight indoors when possible

Main mission and side missions (character, side, and mystic quests) stack. Can take them all on at once, no need to tackle them one at a time. Some side missions can be boring from a gameplay perspective at times as they focus on conversations while walking with NPC to draw out the lore, or have you do fetch quests that feel like doesn't go anywhere. Doing these do help your character as they unlock new weapons and abilities

There's no real level up system, rather exploration just give you more tools/perks (easier aiming, larger stagger on enemies), and upgrades (bigger time window on moves, larger draw distance, etc) to defeat enemies with. Able to collect materials to upgrade/craft weapons damage/capacity and armor effectiveness.

There are also different armor you can equip that serve different purposes: one can be one combat based and other stealth based.

There are charms you can collect which at like materia slots in Final Fantasy VII remake, giving you passive abilities and/or additional stats

You can stick to the main story if you want, but you'll be missing out on hidden lore and new gameplay mechanics

Main campaign will last you 25-30 hours depending on how many side missions you plan to take on.

Very fun game overall. One of the best, if not the best immersive open world games I've played. Along with Last of Us Part 2, great first party game to end the PS4 era with as we move onto the PS5
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120 people found this helpful