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The Legend of Zelda: Skyward Sword HD, Nintendo Switch

Platform : Nintendo Switch

Price: S$64.90
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Enhance your purchase

  • Swing your sword and angle your slashes to uncover and breakthrough opponents’ defenses using intuitive motion controls
  • The link will match the angle of each strike you make with the Joy-Con controller, creating immersive swordplay that relies on strategy and accuracy
  • Movements feel smoother and more immediate thanks to the Nintendo Switch system’s increased processing power and HD graphics
  • Region/Version: ASI
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Product Description

The Legend of Zelda: Skyward Sword game soars onto Nintendo Switch! Take to the skies, draw your sword, and experience the earliest story in the Legend of Zelda series. Join Link in his high-flying quest to save Zelda, a childhood friend who must confront her destiny. Soar between floating islands and descend to the treacherous surface world in this updated HD version of The Legend of Zelda: Skyward Sword.

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1 x The Legend of Zelda: Skyward Sword HD

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Most helpful customer reviews on 3.9 out of 5 stars 146 reviews
3.0 out of 5 stars List of Changes. Didn't Age Well
16 July 2021 - Published on
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3.0 out of 5 stars List of Changes. Didn't Age Well
Reviewed in the United States on 16 July 2021
Almost a decade old game (as of this review) now. The HD version has some quality of life improvements, but not enough in my opinion to keep it modernized as the game feels dated at times. In my opinion some changes should have been in the original game, not added 10 years later

For some improvements there seem to be a slight drawback compared to the original

The game still retains some of the best soundtrack, dungeons and boss battles in the series, but the padding,fetch quests/scavenger hunts to get to them can feel tedious.

Fun game at times, but I feel that once players hit these hurdles, filler segments they may drop the game and/or not complete it.

Button control option is nice, but for best experience you must swap back and forth between button and motion control. No hybrid option

If I had to choose whether to play the original or HD version, I'd play the HD version due to a smoother and more streamlined experience. When going back to the original it was harder and more time consuming to play. choosing whether to play another other 3D Zelda game it would choose those as even with the enhancements as this game is still the not the best in the franchise in my opinion

The asking price of $60 at launch is a bit steep though. Could have went with full remake instead of a few tweaks

---Now onto the list of changes:

1. Graphics.

Feels like a touch up rather than a redesign. Won't really see the difference unless you have the game side-by-side. If anything; it's how the game looks like in your head a decade ago (if you played the original)

If you gave me a dozen blind screenshots, I may not be able to pick the correct version 100% of the time

Has a better draw distance when flying through the sky

Textures are bad.

Grass and trees look dead. Could have added individual leaves or blades of grass, instead looks like no one has watered them in years. Should have taken note from the Spongebob HD remake

Runs smoother at a steady 60fps (from 30fps in original)

2. Button Controls.

Can be toggled on/off at any time. No option to use both button and motion control simultaneously or hybrid of the two

Best when not in combat like when flying or swimming

To swing sword and other similar items; you must over flick right joystick which doesn't feel natural
Precise slashes when enemy block a certain way, doesn't translate well 100% of the time

Poking with a sword requires you to press into the joycon (R3 button). Shield with L3. No free movement with shields. Don't get why companies don't make controllers with L3, R3 back paddles instead of integrating it into the joystick... but that's a rant for another time.

To do a spin attack you must flick joycon left then right or vice versa really fast. Don't get why you can't just do circular motion like a grappling special move in fighting games.

Flick up/down really fast to do fatal blow

Feel like my joycons will get joycon drift sooner by using too much pressure on it

Camera controls are also bad in this mode (more on this later).

If you have adult sized hands; can get hand fatigue after a while. Recommend you use a pro controller

3. Motion Controls

Works similar to the Wii version. It's responsive for swinging your sword. One-to-one movement is accurate for the most part. If you played the original and have adult sized hands now, the joycons small shape (compared to wii remote) doesn't help in making it feel like you're holding a sword...instead feels like a small dagger

Pointer controls to aim arrows, hookshot, ect works okay. At times it's off-center when you point at the screen.

You need to be calibrated every so often by pressing Y button since the Switch doesn't have motion censor bar for both joycons

4. Camera controls.

With motion control you move the camera and go in all directions without having to hold Z button like in the original. Now you just use right thumb stick. No more awkward quarter turns

With button controls, you hold L to move the camera with the right stick, since the right thumb stick is to swing sword and items. At times I forget to press L button and I'd swing randomly which breaks immersion.

Optional camera motion/gyro controls are also available (best when sitting in rotating office chair)

5. UI

Icons are more detailed and clear

Names are added to text boxes

6. Auto Save

Game has auto save feature

Able to save and override save slots. Before you had a dedicated save slot

Also more checkpoints at certain sections

7. Optional help

Fi no longer give talk to you every few minutes. Sword now glows when she think you need help or discover something new

Now you just talk to her when stuck or want advice like your phone's smart assistant

Shika stones/hint videos removed

8. Skippable Cutscenes and Text

Able to fast forward text, and skip cutscenes and text

less automated dialogue. NPC won't randomly talk to you when there's eye contact to start a pokemon battle...i mean start a conversation. You must walk up to them now. Which is better especially in the early game

New item description only shows up once

9. Load Times

Up to 2x as faster. Wish it was instant. Guess i got spoiled by PS5

10. Less grind?

Mandatory tutorials are optional in the beginning. Don't get why other fetch quests aren't optional too when it doesn't influence the overarching story. Guess Nintendo started making adjustments then ran out of development time, or got lazy or something

Progression is horrible in this game. It's linear and there's still a lot of padding in the game that artificially extends the game's length with no substance having to collect items in previously visited areas.

Essentially backtrack to progress without any incentive to do so; only prolonging your adventure with busy work bringing no meaning to your progression

If cut, can make a 30-35 hour game with unnecessary fetch quests to a quality 20-25 hour consistent enjoyable experience. Don't get why these segments are not minimized or omitted like in previous Zelda HD ports.

11. Amiibo/instant fast travel

With Loftwing amiibo you can instant fast travel which is a super helpful quality of life feature.

Able to fast travel from wherever you are even in dungeons and houses, then fast travel back to the exact same spot. Extremely helpful if your shield breaks or need to restock on items

Like Monster Hunter, Metriod (with Difficulty level unlock), and other amiibos; it's very difficult to obtain due to scalpers buying all inventory and selling for 2x plus the price, and Nintendo making limited supply. Holding the feature hostage.

Some may say there are plentiful fast travel statues (which takes time to walk to, and adds up over time), but for those who want the option to travel instantly (within seconds) may have a hard time getting this physical DLC. There are options out there to unlock via NFC stickers for those who want this feature, but consumers should not have to jump through hoops in order to do so. Sad that Nintendo don't address this despite the huge backlash pre-launch

This should feature should be an in-game item by default or side quest reward in my opinion

??. Additional Info

No HD Rumble support

No left handed mode

No voice acting

Hero Mode not available at start of the game

No additional story content, new dungeons, bonus content (Concept art gallery, Music playlist, etc)
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169 people found this helpful
1.0 out of 5 stars Aweful, frustrating control scheme @ AAA title price
17 July 2021 - Published on
Verified Purchase
68 people found this helpful
will caffrey
1.0 out of 5 stars Disappointed
17 July 2021 - Published on
Verified Purchase
57 people found this helpful
Aaron Hastings
2.0 out of 5 stars Controls aren't fixed; Not worth retail price
17 July 2021 - Published on
Verified Purchase
50 people found this helpful
5.0 out of 5 stars Great game, but you have to remember this is a 10 year old game
18 July 2021 - Published on
Verified Purchase
41 people found this helpful