Loupedeck+ The Photo and Video Editing Console for Lightroom Classic, Premiere Pro, Final Cut Pro, Photoshop with Camera Raw, After Effects, Audition and Aurora HDR
- COMPATIBILITY: Adobe Lightroom Classic, Lightroom 6, Photoshop CC with Camera Raw, Premiere Pro CC, After Effects CC, Audition CC, Final Cut Pro X and Skylum Aurora HDR. Beta integration with Capture One.
- PRO AND BEGINNER, achieving the perfect edit quickly becomes second nature with Loupedeck+'s intuitive buttons, dials and sliders.
- ERGONOMICS: Edit thousands of photos and video clips with ease. Command multiple editing functions at the same time. Focus on your image and video with Full Screen editing.
- SETUP: Quick and Easy. We have selected some factory default functions for each supported software, so you can begin editing immediately.
- CUSTOMIZATION: Take charge of your editing. Get your photos and video just the way you want it with a plethora of customization options.
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Whether you're a seasoned pro or a beginner, the Loupedeck+ Photo & Video Editing Console lets you edit effectively using its intuitive buttons, dials, and sliders. Compatible with Windows and Mac versions of Adobe Lightroom Classic CC, Adobe Lightroom 6, Photoshop CC, Premiere Pro CC, and Skylum Aurora HDR, with beta integration for Capture One, you'll have advanced controls at your fingertips, making adjusting and fine-tuning images a user-friendly experience.
Thanks to its ergonomic design, it is possible to edit a plethora of photos with ease. This is also helped by commanding multiple editing functions simultaneously, which affords a great deal of customization. All of this allows your eyes to stay on the image and your hands to remain on the console.
The Loupedeck+ has been upgraded to feature mechanical keys, a sturdier build, two dedicated and customizable dials, seventeen buttons, a custom mode that allows full user control of all dials, and built-from-scratch configuration software for an improved and more stable photo editing experience.
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Most helpful customer reviews on Amazon.com
The concept is genius, 5 stars, but the execution falls flat, actually, it falls down a deep hole.
Like many Kickstarter type products, they have a really slick website, filled with grand notions of their visions for a “better way”.
They probably spent most of the money on marketing, R&D, package design and finding a Chinese manufacturer who would deal in low production runs.
Unfortunately, the one place they failed to invest, is in the product itself.
Mine arrived warped, bowed in the middle, turned up at the ends.
This is exaggerated by the fact that it has 6 feet, so it just rocks back and forth on the two center feet.
And that really speaks to how cheaply this thing is made (and designed).
At $260 I expect a solid piece of hardware.
(I paid half that for an Apple Magic keyboard. Anodized aluminum, Bluetooth connected, rechargeable, etc.)
If this were bright yellow, green and orange, it could easily pass for a Fisher Price toddler toy, its that cheap.
Actually, I’ve seen toddler toys better made.
Other than being made of cheap plastic that warps while sitting in its box on a warehouse shelf, it has other issues.
I could overlook that fact that at this price point it should have Bluetooth and a recharging port.
What I cannot overlook is how flimsy every component being touched feels and operates.
The buttons are hollow and weak, they have a lot of travel but no definite engagement, lots of side to side play, the covers feel like they will fall off at any moment.
The dials literally wobble, as if they not attached to anything inside the device and offer no resistance at all.
I would expect that since this device exists primarily to offer tactile feedback, the dials would at least feel like it is attached to something.
But they just seem to spin freely, again like some toy for a toddler.
The “Control Dial”, the largest dial, moves so much from side to side, it could be mistaken for a joy stick, its really that bad.
(Which would have been a really good idea, instead of the arrow keys.)
The wheels are the worst, while they do have a stop click, they also wobble laterally with way too much side to side play.
All of the dials and wheels have a press function (like an old school mouse scroll wheel) but are completely inconsistent as to how much pressure needs to be applied.
The only way I’d keep this is if were sold for $39 because that’s all its worth in its current form.
But for $260 it should be solid, have metal wheels and dials with a textured rubber grip that turn and press cleanly without play, the buttons should be tight with a distinct feeling of engagement.
If they addressed the fit and feel it would be worth maybe $100, but to be worth $260, it needs a lot more work and Bluetooth and be rechargeable.
Unfortunately, I don’t use Lightroom, I use Capture One and at least for now, there is the rub. The implementation on C1 is in beta release, and lacking a lot of the slick functionality of the LR version.
After trying this on Lightroom, I desperately want this tool to edit with. In C1 at the moment, Loupedeck is interfacing by emulating a keyboard, meaning turning a knob generates key presses in the system. It does not have the “push knob to reset” functionality, and since a knob turn is generating what the system sees as a series of key presses, Undo requires hitting a number of key presses to actually Undo the knob turn. Clumsy and inelegant. Loupedeck installs a Capture One Keyboard shortscuts file to interface. The problem there is a number of C1 users, including myself, bought the Capture One bundle from Phase One that included the Logic Keyboard for C1. That keyboard requires its own Keyboard shortcut to work. So right now Loupedeck will not work with the Phase One keyboard, and vice versa.
Now Capture One has internal support for the Tangent Wave controllers, and this is activated by a checkbox in the preferences of C1. TangentWave panels are great, but they are almost $4K for the whole rig, and far more than a photographers needs. They do support the “press to reset” knobs as well. Tangent also make a VS version, using an iPad for the panel, but dragging my finger on glass doe not have the great interface feel of a physical knob.
I emailed both Phase One and LoupeDeck to ask that they please work together to make this as seamless on C1 as Loupedeck it on LR. I plan to keep bugging both companies.
Love the LoupeDeck+, just need to see it fully functional on Capture One.