Model Number | 6039848 |
---|---|
Number of Game Players | 2 |
Number of Pieces | 1 |
Assembly Required | No |
Batteries Required? | No |
Batteries Included? | No |
Material Type(s) | Plastic |
Color | Multicolor |
Release date | 19 August 2018 |
Mfg Recommended age | 8 - 10 years |
Item model number | 6039848 |
Product Dimensions | 5.08 x 26.67 x 26.67 cm; 453.59 Grams |
ASIN | B01MR7O8ER |
Spin Master Games 6039848 Santorini -Strategy-Based Board Game, 2 Players
- Santorini is a strategy-based board game that’s exhilarating and intellectually challenging! Play together and make family game night even more fun
- Race to build your way to the top of a stack of blocks! Use builder pieces and move one space in any direction
- Each player is dealt a God Card to be used strategically. When you find yourself in a tight spot, break or bend the rules
- Play against an opponent or team up and play two against two
- Includes: 22 Bottom Blocks, 18 Middle blocks, 14 Top Blocks, 18 Domes, 6 Builders, 30 God Cards, 1 Play Board, 1 Decorative Cliff, 1 Instructions
Product information
Style Name:SantoriniTechnical Details
Additional Information
Customer Reviews |
4.7 out of 5 stars |
---|---|
Best Sellers Rank |
1,280 in Toys (See Top 100 in Toys)
139 in Board Games (Toys) |
Date First Available | 20 August 2019 |
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Product description
Build like a mortal, win like a God in the game of Santorini, the strategic family board game by Gordon Hamilton. The objective is simple: Be the first player to build, block, and climb your way to the top of a building three stories high. Sounds easy? Not so fast! Santorini requires tactical manoeuvring and increases in difficulty with the addition of extra powers via “god” cards. With thousands of possibilities and unlimited replay value, each round of Santorini is exciting and new! Unfold the beautiful game board and challenge your friends and family to construct gorgeous buildings! Both kids and adults can play this game that tests the bounds of mortal intelligence. Join the pantheon of winners in the game of Santorini!

Santorini by Spin Master Games
Build Like A Mortal Win Like a God
Do you have what it takes to join the pantheon of winners? Build like a mortal and win like a God in the game of Santorini! Created by mathematician and educator Gordon Hamilton, this pure strategy game requires players to sharpen their wits! Everyone can gather around Santorini and face-off in a build-to-the-finish.
What's in the box?
- 22 Bottom Blocks
- 18 Middle Blocks
- 14 Top Blocks
- 18 Domes
- 6 Builders
- 30 God Cards
- 1 Play Board
- 1 Decorative Cliff
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How to PlayMove, build and win – but it may not be that easy! To begin, players use their blocks and builder pieces to move into neighbouring spaces on the board. The first one to build a 3-story structure wins! Along the way, players may end up between a rock and a hard place. When divine intervention is necessary, each player can use their God card to bend or break the rules, according to their will. |
Develop Strategy SkillsFacing-off against opponents in the game of Santorini is a great way for kids and adults alike to develop critical thinking! Players will need to anticipate other players’ moves and think on the spot when a God card is used! Not only fun and exciting, this game is a great way to hone analytical skill. |
Fun for Kids and AdultsSimple enough for a child to grasp, but complex enough to challenge an adult, Santorini is a great option for family game night. Since players determine the level of difficulty, each game can be tailored! Kids can face off against their friends, or adults can challenge each other in this battle of pure strategy. With so much to explore Santorini is the board game fit for the Gods. |
Stunning Game SetNot just fun and challenging, the game of Santorini is as beautiful as its namesake. The picturesque board and building blocks are reminiscent of Greek architecture and are designed to make play even more enjoyable! Bring the Mediterranean into your living room with Santorini. |
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Most helpful customer reviews on Amazon.com

THEME:
> Since this is an abstract strategy game, the theme could have been anything, even the Greek gods that were selected.
+ At the same time, the abilities of the gods in some cases are tied to the god's characteristics (Hermes can move fast), which adds a nice flavor to the game.
COMPONENTS:
+ The board is nice and thick.
+ The base turns the board into an island, which is what Santorini is, an island.
+ The figures are a solid plastic
+ The buildings though light, yet still a solid plastic and should not break with normal use.
> One recommendation is that level 1 and level 2 are often mixed up as players grab for the wrong pile, since the pieces look nearly identical when lying in multiple angles on the table. But if the levels were color coded that doesn't help color blind people, nor keep with the theme where all walls on a building are white-washed. Also, because everything is the same color it is easy for your eye to miss that winning spot and you miss out on winning or miss out on blocking the win. Thus the single color though frustrating could mean a lucky win because things can get missed.
> The cards are over-sized which is fine.
+ The cards have great artwork.
-- The cards are a bit on the thin side. I didn't like handling them much because they don't feel like they are up to normal standards to me. But I can overlook this as you don't have to handle the card much during each game session.
OTHER:
+ The 3D aspect is great and forces you to turn the board around to get a different perspective and hopefully find a new strategy to whatever situation you are in.
+ Each game or round, plays very fast. Our longest was 15-minutes and we played 10-games straight. Then again my son and I don't get analysis paralysis, so we aren't taking forever on our turn.
TIP: If you play with a person who gets analysis paralysis grab the sand timer out of your Pictonary game you no longer play and use that to control how long each player gets; or use a timer on your phone.
STRATEGY/LUCK:
This is all strategy, no luck.
Most of the game revolves around knowing when to or not to leverage your god's power.
And/or baiting your opponent so you block them in somewhere.
And/or making a wall by occupying spaces, so you can work on getting to Level 3, forcing the opponent to take a long way around and hopefully be too late to block.
The only luck is in not missing an opportunity to win or block a win, since the buildings are all white from level 1, 2 and 3.
The part I like best is how each god has a unique ability and requires a very different strategy to use the ability to win and/or block.
OVERALL:
Even the instructions say multiple times this is a 2-player game. Yes there are rules for 3 or 4 player, but it plays best as a 2-player.
Yes 8+ can play this.
The visuals and power variety make for a wonderful abstract strategy game.
sidenote: Coincidently out of our first 15 games, whoever went 1st won 13 times.
We are still testing this, because it doesn't feel like the 1st player has an advantage; it really is only coincidental.

Reviewed in the United States on 26 September 2017
THEME:
> Since this is an abstract strategy game, the theme could have been anything, even the Greek gods that were selected.
+ At the same time, the abilities of the gods in some cases are tied to the god's characteristics (Hermes can move fast), which adds a nice flavor to the game.
COMPONENTS:
+ The board is nice and thick.
+ The base turns the board into an island, which is what Santorini is, an island.
+ The figures are a solid plastic
+ The buildings though light, yet still a solid plastic and should not break with normal use.
> One recommendation is that level 1 and level 2 are often mixed up as players grab for the wrong pile, since the pieces look nearly identical when lying in multiple angles on the table. But if the levels were color coded that doesn't help color blind people, nor keep with the theme where all walls on a building are white-washed. Also, because everything is the same color it is easy for your eye to miss that winning spot and you miss out on winning or miss out on blocking the win. Thus the single color though frustrating could mean a lucky win because things can get missed.
> The cards are over-sized which is fine.
+ The cards have great artwork.
-- The cards are a bit on the thin side. I didn't like handling them much because they don't feel like they are up to normal standards to me. But I can overlook this as you don't have to handle the card much during each game session.
OTHER:
+ The 3D aspect is great and forces you to turn the board around to get a different perspective and hopefully find a new strategy to whatever situation you are in.
+ Each game or round, plays very fast. Our longest was 15-minutes and we played 10-games straight. Then again my son and I don't get analysis paralysis, so we aren't taking forever on our turn.
TIP: If you play with a person who gets analysis paralysis grab the sand timer out of your Pictonary game you no longer play and use that to control how long each player gets; or use a timer on your phone.
STRATEGY/LUCK:
This is all strategy, no luck.
Most of the game revolves around knowing when to or not to leverage your god's power.
And/or baiting your opponent so you block them in somewhere.
And/or making a wall by occupying spaces, so you can work on getting to Level 3, forcing the opponent to take a long way around and hopefully be too late to block.
The only luck is in not missing an opportunity to win or block a win, since the buildings are all white from level 1, 2 and 3.
The part I like best is how each god has a unique ability and requires a very different strategy to use the ability to win and/or block.
OVERALL:
Even the instructions say multiple times this is a 2-player game. Yes there are rules for 3 or 4 player, but it plays best as a 2-player.
Yes 8+ can play this.
The visuals and power variety make for a wonderful abstract strategy game.
sidenote: Coincidently out of our first 15 games, whoever went 1st won 13 times.
We are still testing this, because it doesn't feel like the 1st player has an advantage; it really is only coincidental.







There are two levels of play: basic rules and god powers. The basic rules alone would have been a great strategy game, the god powers add lots of variety; each god basically has a particular rule exception or bonus (movement, building, victory condition) variation from the basic rules, so you end up with hundreds and hundreds of possible matchups.
The basic game is each player has two workers. Each turn you move one worker to any adjacent square (including diagonal) that is not occupied, not capped off, and not more than one level higher than her starting square; and then build in any square adjacent to the square she moved to. You can only build a level 1 block on an empty square, a level 2 block on a level 1 block, a level 3 block on a level 2 block, and you can cap off a level 3 block. To win, you must move one of your workers to a level three block on your turn (some god powers might have put you at level 3 in your build or on another player's turn; that is not a winning condition), or prevent your opponent from having any legal moves.
Mechanically, the game is elegant. The rules are simple enough for a child to understand, the board is a simple 5x5 grid, the pieces you build with are simply three decreasing sizes of blocks, and caps. Yet it can be almost chess-like in depth.
Components are very nice. There is an "island" base under the board which adds atmosphere but has no function during play. The building pieces are easily distinguished white and blue plastic and make a very attractive looking city. The players' worker figures (there are one male and one female, in blue/beige/grey for up to three players), are cute; you could paint them if you're good at that, but it's not necessary. The god power cards are large and thick cardboard. The basic rules are one page, perfectly clear; the god powers are described over two pages, and can sometimes be a little confusing.
This version does not have the ocean "mat" under the island. But like the island base itself, that is a purely cosmetic bit that has nothing whatsoever to do with the gameplay.
