|Number of Game Players||2-10|
|Number of Pieces||1|
|Remote Control Included?||No|
|Release date||2 October 2000|
|Mfg Recommended age||7 year and up|
|Item model number||42003|
|Product Dimensions||1.91 x 17.78 x 12.7 cm; 90.72 Grams|
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Mattel Games UNO: Classic Card Game, Multi, 8 x 3-3/4 x 81/100 in (42003)
Enhance your purchase
- UNO! The classic card game of matching colors and numbers
- Players take turns matching one of their cards with the color or number card shown on the top of the deck
- Write your own rules for game play with the Wild Customizable cards!
- Score points by being the first to get rid of all the cards in your hand
- First player or team to 500 wins. UNO is easy to pick up, impossible to put down!
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Now the classic card game of matching colors and numbers comes with customizable Wild Cards for added excitement! Players take turns racing to get rid of all their cards by matching a card in their hand with the current card shown on top of the deck either by color or number. Special Action cards deliver game-changing moments and help defeat opponents! Use the Swap Hands card to change hands with any other opponent and write your own rules using the 3 customizable (and erasable) Wild Cards! You'll find 19 of each color (red, green, blue, and yellow), plus 8 Draw Two, Reverse and Skip cards in every color, along with 4 Wild Cards, 4 Wild Draw Four cards, 1 Wild Swap Hands Card and 3 Wild Customizable cards. If you can't make a match, you must draw from the central pile! Don't forget to shout "UNO" when you only have one card remaining! The first player to reach 500 points wins. Includes 112 cards and instructions.
Easy to Pick Up, Impossible to Put Down!
UNO is the family-favorite card game that takes only minutes to learn and provides hours of exciting gameplay.
Great for Game Night
Play with a single partner or let UNO get the party started with a group of up to 10 players. Either way you play, prepare for lots of competitive fun!
Simple Rules, Fierce Competition
Match cards by color or number in a race to deplete your hand. When you’re down to one card, don’t forget to yell, “UNO!”
Bring on the Action!
With 32 special action cards -- Skips, Reverses, Draw Twos, Wild and Draw Four Wild -- the outcome of the game can shift at any moment.
You Write the Rules!
Four customizable Wild Cards let you make the penalties as easy or as tough as you choose -- either way, each one is a total game-changer.
Fast Fun for Everyone!
With simple instructions and no reading required, it’s anyone’s game! UNO is big fun for players of almost any age.
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Most helpful customer reviews on Amazon.com
Reviewed in the United States on 22 September 2018
Rules Written By: Rachel Elliott
• The Story Behind Power Uno •
Do you remember back in the days of college when you needed to study but you’d do everything but study? Yes, that’s how Power Uno was born. Two guys decided that they would rather take fun games that they grew-up with and add some more rules for fun and excitement. We hope you enjoy the game and have a few laughs too!
• The Rules •
- Regular Uno rules. Except the scoring aspect. No blank cards. No reneging.
- Whenever a “7” is played — the last person to hit the deck gets a 2 card penalty.
- Whenever a “0” is played — the last person to hit their forehead gets a 2 card penalty.
- “Same color, same suit” — they can “cut in line” and play the card to the deck. The individuals who were suppose to go all get skipped and the concession starts from the person who played the, “same color, same suit”.
- “+4 Wild” or “+2” — When you play a “+4 Wild” or “+2” card on top of each other, the last person who can’t play the “+4 Wild” or “+2” gets the full amount of the value of the cards.
- If you play a card out of turn — 2 card penalty. This rule is subjective and usually comes into play when it doesn’t have to do with a “reverse” card.
- Shuffle and deal — Each person shuffles and deals the cards at the beginning of the game. Once everyone around the circle has shuffled and dealt the cards, the seating arrangement changes. This rule is subjective.
- Asking for help — If the individual can’t play a card from their hand and they choose not to draw from the deck, they can ask for help from another player. Be careful though, the helping players have the opportunity to lie or tell the truth when they help. They can help by giving a card that works for their turn or they can give them a card that doesn’t work.
- Taking cards from the deck — if the individual can’t play a card from their hand or if they won’t accept help from another player, they have the opportunity to take a card from deck. They are required to pull a card from the deck until they have a card that they can play. This could mean the individual takes 1 card or has the risk of taking 16 cards.