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and Return policy Volo's Guide to Monsters Hardcover – Illustrated, 15 November 2016
by
Wizards RPG Team
(Author)
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Immerse yourself in monster lore in this supplement for the world’s greatest roleplaying game
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
Research has never been so dangerous!
This is NOT just another Monster Manual! Volo’s Guide to Monsters provides something exciting for players and Dungeon Masters everywhere.
· A deep dive into the lore behind some of D&D’s most popular and iconic monsters
· Dozens of monsters new to the fifth edition to include in your epic adventures
· New playable races to allow you to build characters to fit nearly any type of story in your D&D game.
The esteemed loremaster Volothamp Geddarm is back and he’s written a fantastical dissertation, covering some of the most iconic monsters in the Forgotten Realms. Unfortunately, the Sage of Shadowdale himself, Elminster, doesn’t believe Volo gets some of the important details quite right. Don’t miss out as Volo and Elminster square off (academically speaking of course) to illuminate the uninitiated on creatures both common and obscure. Uncover the machinations of the mysterious Kraken Society, what is the origin of the bizarre froghemoth, or how to avoid participating in the ghastly reproductive cycle of the grotesque vargouille. Dungeon Masters and players will get some much-needed guidance as you plan your next venture, traipsing about some dusty old ruin in search of treasure, lore, and let’s not forget ... dangerous creatures whose horns, claws, fangs, heads, or even hides might comfortably adorn the walls of your trophy room. If you survive.
Research has never been so dangerous!
- Reading age12 years and up
- Print length224 pages
- LanguageEnglish
- Publication date15 November 2016
- ISBN-100786966017
- ISBN-13978-0786966011
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- Buy 3 to save 10%. Click here to see qualifying products . Enter code NNZAQPGCKMIM at checkout. Offered by Amazon US. See more products in this promotion
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Mordenkainen's Tome of Foes | Xanathar's Guide to Everything | Volo's Guide to Monsters | |
Get this to: | Craft inspired adventures with new and expanded monster lore, introduce new monsters to your campaign, and open new character race options | Explore a wealth of new rules options and create a wider world for your players to explore | Immerse your players in monster lore for a deeper roleplaying experience |
Audience: | Dungeon Masters, experienced players | Dungeon Masters, experienced players | Dungeon Masters, experienced players |
Contents: | Over 150 monsters with stats and illustrations / More options for character creation with new races / Expanded monster lore for Dungeon Masters to add depth to a campaign | Dozens of new spells / Over 25 new subclasses / New Racial Feats / Random encounter tables for quick combat setup / Rules for Downtime Revisited / Tools like improved traps, magic items, and more for Dungeon Masters to add to their adventures | 7 new playable races plus 6 monstrous races / In-depth monster lore including new variants of existing monsters, encounter tables, lair details, history, and more / Dozens of monsters new to fifth edition D&D for players to conquer |
Product details
- Language : English
- Hardcover : 224 pages
- ISBN-10 : 0786966017
- ISBN-13 : 978-0786966011
- Reading age : 12 years and up
- Best Sellers Rank: 24,953 in Books (See Top 100 in Books)
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4.9 out of 5 stars
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13,344 global ratings
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Top review from Singapore
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Reviewed in Singapore on 3 December 2019
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The product, as a reference book for D&D, is awesome. BUT, the condition that it came in, wasn't. It had clearly been thrown about carelessly during the delivery itself, to which when I opened the package, the book was already damaged. This is a hardcover, so for it to sustain the damage that it did (indentations on the book edges) it must have been through some serious abuse. BE KIND TO BOOKS GUYS.
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Top reviews from other countries

Rotgut
5.0 out of 5 stars
Volo 's Guide
Reviewed in the United Kingdom on 25 June 2018Verified Purchase
Well thought out and imaginative addition to the 5th Edition of Dungeons & Dragons. In keeping with the general trend in the latest iteration of the game, the stress is on storytelling rather than rules. Many of the new races available for characters are not too different in many respects to other core races (Goliaths have virtually identical stat adds to Half Orcs already described in the PHB for example) but their background and history gives roleplaying tips to make them different to play.
This volume is full of valuable resources, more powerful versions of standard Monster Manual critters ; Monster lairs (the Mind Flayer tunnel complex is extremely challenging), New races for PCs ; example NPCs; Detailed ecologies for some creature. All are useful and usable. It is a bit unwieldy in that some of the book is designed for DMS and some for players but , I suppose, that is close to the AD&D version of many moons ago, the Unearthed Arcana.
Great production values and top notch artwork feature throughout...the Fire Giant Dreadnought and Slithering Tracker pics are highlights for me. The cover artwork is slightly underwhelming, in contrast.
It's a shame no space could be found to credit the original creators of these creatures, I remember many of the best here (Kenku, Tabaxi, Nilbog etc) appearing in White Dwarf Magazine way back in the day , sent in by fan contributors. Still, in a way, their longevity and continued popularity, renewed in these up to date versions, are a testament to the writers who invented them,
This volume is full of valuable resources, more powerful versions of standard Monster Manual critters ; Monster lairs (the Mind Flayer tunnel complex is extremely challenging), New races for PCs ; example NPCs; Detailed ecologies for some creature. All are useful and usable. It is a bit unwieldy in that some of the book is designed for DMS and some for players but , I suppose, that is close to the AD&D version of many moons ago, the Unearthed Arcana.
Great production values and top notch artwork feature throughout...the Fire Giant Dreadnought and Slithering Tracker pics are highlights for me. The cover artwork is slightly underwhelming, in contrast.
It's a shame no space could be found to credit the original creators of these creatures, I remember many of the best here (Kenku, Tabaxi, Nilbog etc) appearing in White Dwarf Magazine way back in the day , sent in by fan contributors. Still, in a way, their longevity and continued popularity, renewed in these up to date versions, are a testament to the writers who invented them,
19 people found this helpful
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MintyLambchop
1.0 out of 5 stars
Unacceptably poor quality.
Reviewed in the United Kingdom on 5 January 2020Verified Purchase
Imagine my utter embarrassment when my nephew opened this only to find the pages stuck together and damaged. I have no idea why anyone would think it is ok to send out DAMAGED goods to customers. Unfortunately, my nephew wanted to keep the book regardless or the damage, and as it was a gift I respected his wishes, so I could not return it.
4 people found this helpful
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John
2.0 out of 5 stars
good book let down by production quality
Reviewed in the United Kingdom on 9 November 2021Verified Purchase
The book itself is useful for a DM as an addition to the core rule books. The information in the monster lore section helps spice up the role play element of encounters with common monsters such as Orcs and Kobolds; this is particularly important for players who are looking for more than a "kick the doors in" style of play. I would have given 4 stars, however my copy arrived with the lower part of a page missing, I suspect something happened during manufacture and was missed by poor quality control. The damage is not really acceptable considering the cost of these books.

John
4.0 out of 5 stars
Excellent content, questionable production
Reviewed in the United Kingdom on 19 February 2019Verified Purchase
Volo Guide To Monsters is full of interesting and worthwhile concepts, ideas and inspirations for both DM's and players, covering a large swathe of subjects and going into very welcome detail.
As a resource it's a very valuable one and one that I refer to often.
However, the production quality on the book itself leaves something to be desired. The binding is poor and care has to be taken to prevent pages becoming loose from the spine whilst some of the pages in my copy weren't even cut properly. This meant that I had to carefully cut pages away from one another myself, which is hardly ideal.
As a resource it's a very valuable one and one that I refer to often.
However, the production quality on the book itself leaves something to be desired. The binding is poor and care has to be taken to prevent pages becoming loose from the spine whilst some of the pages in my copy weren't even cut properly. This meant that I had to carefully cut pages away from one another myself, which is hardly ideal.
5 people found this helpful
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Jon S.
5.0 out of 5 stars
Wonderful options for any party or DM!
Reviewed in the United Kingdom on 17 August 2017Verified Purchase
An excellent addition to my gaming group's universe. The new player races are very welcome - this supplement provides detailed rules for 5 new origins and stats for a handful of traditional monster races people may like to roleplay. The in-depth exploration of key D&D monsters, their habits, society and homes, really adds the worlds you can build - It has been ideal for designing campaigns pitting the players against arch enemies, where they can be immersed in the lore of the orc warlord's clan, or delve into the devious web of puppets controlled by a hag, rather than slog through a series of randomly populated dungeons.
3 people found this helpful
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