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Having enjoyed The Infinite Retina (Cronin & Scoble 2020) and Future Presence (Rubin 2018), I was hoping that Matthew Ball’s The Metaverse would be a more thought-provoking account of the future of virtual reality and the metaverse in society. Instead, I found it to trudge along, bouncing between concepts, and constantly invoking the gaming experiences of Roblox, Fortnite, Grand Theft Auto, Flight Simulator, etc.. If you are a gaming technologist who is familiar with the industry and how these products have evolved you might be better prepared to absorb Ball’s analysis about the metaverse. However, not being a gamer, I found it to be a rambling narrative with facts, figures, and “take-for-examples” woven throughout – many of which could have been better explained using tables or charts. Chapters and subsections are given vague titles such as “Computing,” “Confusion and Uncertainty” and Hardware as the Gateway.” It takes several chapters to develop and unpack a technical definition of the metaverse (“a massively scaled and interoperable network of real-time rendered 3D virtual worlds ….”) when most readers probably have a sufficient understanding of what it is. Perhaps one of the more insightful chapters is “Payment Rails” which addresses the economic considerations behind how internet gaming works and how they apply to the metaverse. Ball is clearly a pioneering leader in this field and provides some important insights, but a book with such an ambitious and encompassing title could have been better organized and presented for a broader audience.