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El hecho de poder jugar un clásico del ps2 al ps4 justifica la compra para mi Esta versión no tiene las mejoras suficientes para alguien que no lo ha jugado, pero si lo que se busca es revivir la experiencia del juego de ps2, entonces es totalmente recomendable
This amazing, dystopian jRPG is a must-buy cult classic. For many, this was their first Shin Megami Tensei game(I am one.)
While it lacks the social link, and arguably more character focused, aspects from the last three Persona games, it makes up for it in spades in the uniqueness the SMT series has been giving since the SNES days(and before with Megaten games).
Many off shoots have sprouted from SMT, and the more people exposed to this phenomenal series and sub-series the better.
Hopefully, more remasters from the amazing ps2 SMT games are planned after SMT V finally releases.
I have both the original PS2 version and the PS4 Remaster. I'll be coming back to the Remaster whenever I want to revisit this game as the ability to choose what skills to pass down during fusion makes the game a TON more manageable (it was randomized from the pool of skills that the "parents" had). I also appreciate the fact that they gave some characters voiced lines during some cutscenes.
However, I did notice some hiccups in the performance department.
1) I noticed that the screen sometimes flashed black for a frame when going through the initial hospital "dungeon". This stopped happening once I got to Ginza. 2) There was noticeable screen tearing when I was running around in circles while in Ikebukuro (was running around to make the Kagutsuchi phase Full so I could do Sacrificial Fusion). I didn't encounter this issue elsewhere yet, but I wouldn't be surprised if it happened elsewhere. 3) Lastly, the music is compressed. From what I remember from reading the news, it's because Atlus lost the uncompressed files. Losing source files seems to be a common issue with classic games for some reason as Square Enix lost the source files to the original Kingdom Hearts game back when they made the HD Remasters of that series and Nintendo relied on a ROM of Super Mario Bros. when releasing the game on the Virtual Console. Programmers REALLY need to use Source Control software software like SVN and Git so they can release better remasters in the future.
I bought this game at its original price of $49.99 and I don't regret it. However, I should've waited until it dropped to its current price (at least current by the time that I am writing this review) of $34.99 as that price is much more appropriate for this remaster (Atlus used Unity as a wrapper engine for this release so they could port it onto several platforms). I definitely recommend it at this price as Nocturne is an interesting experience!
Also, the Press Turn system should be used in every RPG due to how intuitive it is. Did you get a crit or a super effective hit? You only use half a turn. Did you miss or have your attack get blocked? You use two turns. Did your attack heal the opponent? You lose all of your turns. It really makes you have to think about what works best in each fight, which isn't something I say often about random encounters or bosses in other RPG franchises.